AI Insights · Timothy · October 2021
Top 5 Tabletop Board Games on Android in Kuwait Q3 2021
Explore the performance of the top 5 tabletop board games on the Android platform in Kuwait during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 tabletop board games on the Android platform in Kuwait showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals how these games performed over time.
Yalla Ludo - Ludo&Domino saw fluctuations in weekly revenue, starting at approximately $12.2K in late June and peaking at around $13.7K in early July. The revenue then dipped to about $7.1K by mid-August before rising again to nearly $11.4K at the end of August. Weekly downloads for the app began at 2.4K in late June, gradually declining to 1.2K by the end of September. The weekly active users ranged from 36.9K in late June to a peak of 39.9K by mid-August, before stabilizing around 35.8K at the end of the quarter.
TopTop: Games&Chat experienced steady weekly revenue, starting at around $5.1K in late June and ending at approximately $5.6K by the end of September. Download numbers were relatively stable, starting at 644 and slightly decreasing to 449 by the end of the quarter. The weekly active users showed a slight increase from 25.8K in late June to a peak of 29.3K by mid-August, ending at around 26.8K in late September.
Ludo STAR: Online Dice Game maintained a consistent revenue stream, beginning at $652 in late June and gradually rising to about $1K by the end of September. Weekly downloads started at 1.7K and declined to approximately 1K by the end of the quarter. The app's active users fluctuated slightly, starting at 21K in late June and ending at around 21K in late September with minor variations throughout the quarter.
Backgammon - Lord of the Board had modest weekly revenue, starting at $335 in late June, peaking at $580 in mid-September, and ending at $309 by the end of the quarter. Weekly downloads were minimal, starting at 22 and ending at 7. Active users began at 565, peaking at 578 by mid-August, and then declining to 436 by the end of September.
Carrom Pool: Disc Game saw a steady revenue, beginning at $259 in late June and tapering off to $132 by the end of September. Downloads started at 1.1K, peaking at 1.6K in mid-August, and ending at 1.3K. Active users showed minor fluctuations, beginning at 27K in late June, peaking at 28.4K by early August, and ending at 25.4K by the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.